~0.97 seconds worth of invincibility frames per hitġ (contact), 3 (Beam Sabre), 4 (Fireballs) He'll be killed if the last hit's with his weakness. X-Buster (LVL 1 = 2 Damage, LVL 2 = 3 Damage, LVL 3 = 4 Damage) ~0.97 seconds worth of invincibility frames per hit.Ģ (Parasitic Shot), 2 (Shot), 2 (contact)ġ8 (LVL 1 & Dash Shots = 1 DMG LVL 2-3 Shots = 2 DMG, Cross-Charge = 3 DMG)ģ2 (LVL 1 & Dash Shots = 1 DMG LVL 2-3 Shots = 2 DMG, Cross-Charge = 3 DMG)Ģ (contact), 2 (Homing Missiles), 3 (Mines) Takes as much Damage in one hit as a regular enemy What is Neon Tiger weakness Tornado Fang In Mega Man Xtreme 2, Neon Tiger is weak to the Tornado Fang if the player has it failing that, he should be fought with the X-Buster.
Regenerates rock shell after a time, if it's destroyed.ġ9 total (The rock shell has 9, the core has 10)Ģ (rock debris), 2 (core contact), 6 (rock contact)Ģ (contact), 4 (energy ball), 8 (charged energy ball) Sigma has appeared in almost every Mega Man X video game since his first appearance in the 1993 title Mega Man X. Regenerates ice shell after a time, if it's destroyed.ġ9 total (The ice shell has 9, the core has 10)Ģ (ice debris), 2 (core contact), 6 (rock contact) You only need to destroy one of its three parts to beat it.Ģ (missiles), 4 (boulders or spiked balls), 4 (contact) Leaves behinds two drills to hit you, when destroyed. Note that the numbers listed below only apply to regular enemies.Ģ (contact), 3 (charged contact), 3 (electro balls), 8 (charged electro balls) The Weapon(s) that will cause the most damage. The Special Weapon that Mega Man X can receive after defeating a Maverick. Slide down the walls to help time your shots, and fire at the reddish vent things on the side of his head. Boss fights have their own custom damage tables.Īttack damage Mega Man X takes in bars of health from his life meter. Sigma begins: 0:54 Kaiser Sigma begins: 1:54 Kaiser Sigma is a bit harder, with his only weakness (aside from the Z-Sabre I skipped) being the charged X-Buster. These numbers only apply to regular enemies. Note: Dash Shots no longer do 2 Damage to bosses. LVL 2 Green shots & Dash Shots = 5 DamageĬross Charge Shot (the middle) = 18 DamageĬharged Beam Sabre = 98 total Damage (4 parts divided across a second). Bosses with a health meter will always have an HP value of 32. Projectiles fired from enemies or bosses that can be destroyed and other parts of a boss are also listed. Description/background information of an enemy or boss.